Pretty much same thoughts as mine.
Platinum Games designer Hideki Kamiya has told his fans on Twitter that developing for the Wii U was pretty much the same as developing for the Xbox 360 and the PlayStation 3. Kamiya was asked the question by a fan due to a recent feature by Digital Foundry which suggested that Wii U was more of a complex machine to develop for than the Xbox 360 and the PlayStation 3.
Same, I think. RT @ErgoKnight: how easy/hard was the wii u to develop for compared to 360/ps3?