Slightly Mad Studios, creative director Andy Tudor has explained to Eurogamer the reason behind the delay of the Wii U version of Project CARS. He says that the development team needs a little more time to get the Wii U version up to scratch, but said development of the Xbox One and PlayStation 4 versions are going well.
“We obviously delayed until 2015, and there were some passionate people who got in touch with us about that. There’s no conspiracy here – we announced the Wii U very early on in our development cycle, and some people think because we’ve been working on it a lot longer so it should be out now. The Xbox One version looks wicked, the PC version looks awesome, so does the PS4 version. It’s not our goal to rush the Wii U version and have it not look as good as the other ones.”
“The Nintendo fans we’ve got are crying out for a game like this. They don’t really have that experience currently, and there hasn’t really been anything like it on Wii previously. It’s not our job to disappoint those guys. So when we say the Wii U version is delayed in 2015 because we need a little more time, that’s all it is. We just want to make sure it’s of the same standard of all the other games. To do that, we just need a little more time. I’ve seen the Wii U version, I’ve seen it quite regularly. It’s got dynamic time of day, weather – it looks phenomenal. And the actual console itself is quite good.”
My question is why not delay them all to launch them all at the same time? Now when the Wii U version launches it will sell like shit and they wont get why. Dumbasses. Microsoft has to get Multiplats the same day as everyone else but Nintendo can get versions months after….yeah…..sounds fair.